Reviewed · E-SCAVENGER HUNTS & CITY GAMES
Discover Durbuy by playing! Escape game – The alchemist
Small towns can hide big puzzles. The Alchemist turns Durbuy’s streets into a two-hour mystery game, sending you around the town to investigate a village girl accused of witchcraft. You play the alchemist, question witnesses through clues, and decide whether to defend Josyne or support the accusation. I like the way this combines a self-guided city walk with a story, and I also like the low group price of $23.66 for up to six people. The main drawback is that the puzzles may feel too easy for experienced escape-game fans.
You begin at Place aux Foires and return there at the end. The route is circular, and the game uses your smartphone and the Coddy app rather than a live guide. That gives you freedom to start within the broad daily opening window, but you need a charged phone and your own mobile data or connection. Some groups finish in about an hour, while the advertised duration is roughly two hours.
In This Review
- Key points before you book
- Starting at Place aux Foires in Durbuy
- Playing the alchemist and investigating Josyne
- The Anticline and the circular town route
- How difficult are the puzzles?
- A city tour with facts, not just riddles
- Private play for up to six people
- What to bring and how to prepare
- Is the two-hour estimate realistic?
- Cancellation, language, and booking details
- Who should book The Alchemist?
- Should you book this Durbuy escape game?
- FAQ
- Where does The Alchemist escape game start?
- Where does the activity end?
- How long does the escape game take?
- How much does the experience cost?
- Is this a private activity?
- Is the game offered in English?
- Do I need a smartphone?
- Is online help available during the game?
- Is food or drink included?
- Can I cancel for a full refund?
Key points before you book

- A witchcraft mystery in Durbuy: You investigate the accusation against Josyne and make a final choice about her fate.
- A walking route through the old town: The game sends you from clue to clue, with facts about Durbuy worked into the experience.
- One group, no strangers: This is a private activity for up to six people, useful for families and friends.
- A low total price: At $23.66 per group, the value is strongest when six people share the cost.
- Phone-based play: You need your own smartphone and enough battery for the route.
- Online help is available every day: Clues appear as you play, and live chat support is available through the Coddy app.
Starting at Place aux Foires in Durbuy

Your meeting point is Place aux Foires, in the center of Durbuy. This is both the starting point and the finish, so you do not need to arrange a second pickup point or find your way back across town at the end.
The activity is described as taking about two hours, but I would treat that as a flexible estimate rather than a fixed schedule. One group completed it in about an hour and found the puzzles fairly simple. Another found the search tasks more challenging than expected and considered the experience well worth doing. Your time will depend on how quickly your group spots clues, reads the prompts, and agrees on answers.
The broad operating hours, listed from noon until 11:30 p.m. every day, give you plenty of choice. Still, check the exact start time shown during booking. Since this is a phone-led game, daylight may make street clues easier to see, while an evening start could give the mystery a more atmospheric feel. The information does not promise special lighting or a night format, so I would not book it expecting a separate after-dark production.
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Playing the alchemist and investigating Josyne

The central story is simple to grasp. A village girl named Josyne has been accused of witchcraft, and your role is to investigate why. You follow clues and solve puzzles connected to different witnesses, then use what you learn to decide if she should be defended or if the accusation should stand.
That choice gives the walk more purpose than a standard quiz. You are not simply collecting facts about Durbuy. You are building a case. Each puzzle is meant to help you understand the accusation and the people connected to it.
The game does not appear to use a costumed actor or a guide walking beside you. Instead, the story unfolds through the Coddy app and the clues placed along the route. This makes the activity private and easy to fit around your day, but it also means the energy of the experience comes from your own group. If everyone joins in, the mystery should feel lively. If one person does all the reading and phone work, the rest of the group may drift into simply following along.
I especially like the final moral choice. It gives children something to debate, and it gives adults a reason to pay attention to the evidence rather than rush from one location to the next. The game is not only about getting the right answer. It asks you to decide what you believe.
The Anticline and the circular town route

The stated itinerary includes the Anticline, while the wider game takes you through Durbuy’s streets in a loop. The route is designed as a city tour, with puzzle stops and local facts woven into the walk. You should expect to cross parts of the town more than once.
That repetition is not necessarily a flaw. Durbuy is compact, and the circular route lets you see the town from different angles while keeping the start and finish together. It also means you can stay oriented without a guide. The trade-off is that the walk may feel as if you are going around in circles, especially if you already know Durbuy or are moving quickly.
The Anticline is a useful example of how the activity mixes place and play. Instead of treating Durbuy as a backdrop that you barely notice, the game sends you to a named feature and connects the route to the town itself. The supplied information does not provide a full explanation of the Anticline or list every puzzle location, so you should expect the app to reveal the details as you progress.
A practical tip: do not rush through the route just because a puzzle looks easy. The local facts are part of the value. One family particularly liked that the activity gave children things to do while also sharing information about Durbuy. That is a good sign for parents who want a walk with a bit more focus than simply wandering through the streets.
How difficult are the puzzles?

The difficulty is the most variable part of the experience. One assessment found the riddles not especially hard and finished in around an hour. Another group described the search tasks as harder than expected and called the challenge worthwhile.
I would place this closer to a casual outdoor escape game than to a demanding puzzle-room competition. That makes it a good fit for families, mixed-age groups, and people who enjoy a story without wanting to spend half the day stuck on one clue. It may disappoint you if you are looking for complex codes, difficult logic problems, or a highly competitive challenge.
The app provides clues at each stage, so you are not left completely on your own. You can also contact the provider through live chat in the Coddy app. Online support is available seven days a week, which matters when a clue is unclear or your group takes a wrong turn.
The best way to handle the game is to share the work. Let one person read the story, another inspect the surroundings, and another keep track of possible answers. Children can search for visual clues while adults help with the app. Because the activity is private, you can stop and discuss the evidence without feeling that another group is waiting behind you.
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A city tour with facts, not just riddles

The strongest feature is the blend of sightseeing and play. You move through Durbuy while following a narrative, so the town becomes part of the problem. The result is more active than a conventional walking tour and more place-based than an indoor escape room.
The route also gives you a reason to notice details. A normal stroll can pass quickly through a small town, especially when you are managing children or a group with different interests. A puzzle creates small goals. You look closer, pause at a location, and connect what you see with the story in the app.
The local information seems aimed at making the walk educational as well as entertaining. The exact facts are not supplied in advance, so I would not book this as a specialist history tour. Think of it as a light introduction to Durbuy, with facts delivered in short pieces while you play.
That balance explains the good family feedback. Children get a mystery and a mission. Adults get a structured way to walk through town. You also avoid the pressure of keeping up with a guide or a larger group.
Private play for up to six people

The activity is private, and only your own group participates. Up to six people can share one booking, which is an important part of the value. At $23.66 per group, six people would pay less than $4 each before any currency conversion or booking charges. Even a smaller group may find the total reasonable if you would otherwise pay separately for a guided activity.
The price works best for families and friends who want one shared activity. It is less useful for a solo visitor, since the booking is priced by group rather than by person and the puzzles may be more enjoyable with several minds working together.
A private format also makes the game flexible in tone. You can take your time, repeat a clue, or let children answer without worrying about strangers. The downside is that there is no built-in group dynamic. If your companions are not interested in puzzles, the app cannot create the same social spark as a live guide or a competitive team event.
What to bring and how to prepare

Your smartphone is not included, and neither is its battery. Bring a phone with enough charge for roughly two hours of navigation, reading, and app use. A portable charger is a sensible precaution, especially if you plan to use your phone for photos before or after the game.
You should also make sure the person booking can access the game and that the group knows how to use the Coddy app. The information confirms mobile tickets and app-based live chat, but it does not promise that a phone or connection will be supplied. Do not arrive assuming the provider will hand you equipment.
Food and drinks are not included. That is easy to manage because the activity begins and ends in Durbuy, but plan your meal separately. You can use the game as a morning, afternoon, or evening activity, then eat before or after according to your schedule.
Service animals are allowed. The activity is near public transportation, and most people can participate. Since the route takes place on town streets and the exact street surfaces are not described, contact the provider if someone in your group needs specific mobility information.
Is the two-hour estimate realistic?
You should allow two hours so you are not rushed. At the same time, do not be surprised if your group finishes sooner. The reported one-hour finish suggests that quick solvers may have extra time afterward for their own walk, a meal, or another Durbuy sight.
The difference between one hour and two hours may come from how much time you spend reading the story, discussing the clues, and enjoying the town. If you treat the game as a race, it may feel short. If you pause to take in the setting and read the local information, it becomes a fuller city outing.
This is also why I would avoid placing it directly before a tight transport connection. The opening window is broad, but your solving speed and walking pace are not fixed. Build in spare time if you have another booking afterward.
Cancellation, language, and booking details
The game is offered in English, and confirmation is provided when you book. Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations or changes made within 24 hours are not accepted for a refund.
The listed activity period runs from April 3, 2021, through March 22, 2027, with daily availability shown from noon until 11:30 p.m. Confirm the date and time you select, since operating details can change.
The overall score is 3.7 out of 5 from 14 ratings. That fits the experience as described: the concept and route receive clear praise, while difficulty and duration are less consistent. The provider response, sometimes signed Didier, is friendly and acknowledges that Durbuy’s small size makes repeated streets hard to avoid.
Who should book The Alchemist?
I would choose this for families with children, couples who like light mysteries, and friend groups wanting a self-guided way to see Durbuy. It is also a good option when you want something flexible and private rather than a scheduled tour with a guide.
You may want another activity if you are an experienced escape-room fan seeking hard puzzles. The one-hour finish and comments about the modest difficulty suggest that the challenge is designed for broad appeal. You should also think twice if you dislike using a phone during sightseeing or if your group does not enjoy solving problems together.
The experience is strongest when you treat it as a playful town walk with a mystery attached. It is not simply an escape room moved outdoors, and it is not a full historical tour. It sits between the two, giving you a reason to explore Durbuy while keeping children and curious adults involved.
Should you book this Durbuy escape game?
Book it if you want a reasonably priced, private activity that mixes local facts, walking, and a witchcraft story. The group price is especially appealing for up to six people, and the flexible hours make it easy to place around the rest of your day.
Skip it if you need difficult puzzles, a live guide, or a guaranteed two-hour challenge. For most families and casual puzzle fans, though, The Alchemist offers a fun way to see Durbuy with a little more purpose. Bring a charged phone, share the clues among your group, and slow down enough to enjoy the town between answers.
FAQ
Where does The Alchemist escape game start?
It starts at Place aux Foires, Pl. aux Foires, 6940 Durbuy, Belgium.
Where does the activity end?
The activity ends back at the meeting point at Place aux Foires.
How long does the escape game take?
The estimated duration is about two hours, although one group completed it in roughly one hour.
How much does the experience cost?
The listed price is $23.66 per group for up to six people.
Is this a private activity?
Yes. Only your own group participates.
Is the game offered in English?
Yes. English is one of the offered languages, and it is the language specified for this experience.
Do I need a smartphone?
Yes. You need your own smartphone to play. A smartphone and battery are not included.
Is online help available during the game?
Yes. Clues are available during the game, and live chat support is offered through the Coddy app. Online support is available seven days a week.
Is food or drink included?
No. Food and drinks are not included.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made less than 24 hours in advance are not refunded.
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