Reviewed · FLANDERS FIELDS & WWI TOURS
e-Scavenger hunt Ypres: Explore the city at your own pace
Ypres turns its past into a city game. This self-guided e-scavenger hunt uses your phone to lead you around the Belgian city, mixing famous World War I memorials with lesser-known corners. I like the freedom to stop for a drink, pause for photos, or take a break whenever you choose. I also like the price: $36.67 covers a private group of up to six, which can be excellent value for families and friends.
The main consideration is the walking. You can finish in roughly two to four hours, but the route covers several kilometers, and some questions may feel vague or awkwardly translated. This is a playful way to see Ypres, not a substitute for a detailed museum guide or a live historian.
In This Review
- Key points to know before you play
- A phone-led introduction to Ypres
- Starting at Colaertplein and finding your bearings
- The Cloth Halls and the story of medieval Ypres
- Menin Gate and the missing soldiers
- The Last Post Ceremony at 8:00 p.m.
- Ypres’s rebuilt center and lively square
- Walking the ramparts around old Ypres
- A smaller memorial with striking detail
- How the game works for families and teenagers
- Timing, cost, and practical planning
- The main strengths and weak spots
- Should you book the Ypres e-scavenger hunt?
- FAQ
- Where does the Ypres e-scavenger hunt start?
- Where does the activity finish?
- How long does the e-scavenger hunt take?
- How many people can join one booking?
- Is the activity offered in English?
- Do I need to provide my own phone and data?
- Can I cancel for a full refund?
Key points to know before you play

- The route begins and ends at Colaertplein, making it easy to use as a circular city outing.
- The Cloth Halls and Menin Gate anchor the experience, giving you two of Ypres’s most important sights.
- You control the pace, including when to stop for a terrace drink, photos, or a rest.
- The game mixes major sights with quieter places, so it can show you more than a simple central-square walk.
- The group price favors families and friends, since up to six people can share one booking.
- Teenagers and older children are likely to enjoy the GPS element, though younger children may tire from the distance.
A phone-led introduction to Ypres

Ypres, also called Ieper, is a compact city with an enormous story. Much of it was destroyed during World War I, then rebuilt in a form that recalls its medieval past. That creates an unusual setting for a city game: you can admire ornate Gothic buildings one moment, then encounter a memorial that brings the war years sharply into focus.
The Qula experience turns the city walk into a sequence of questions and location searches. You receive the game online and use your own smartphone and mobile data. There is no live guide, so your group moves independently rather than following a set departure time or keeping pace with strangers.
That flexibility is the heart of the activity. You can play it straight through in two hours, or stretch it toward four hours by stopping along the way. The experience is offered in English, and it is private to your group.
The opening point is Parking Colaertplein, at Colaertplein 31. The activity returns you to the meeting point at the end. The listed operating hours cover every day from noon to midnight, though you should still check the booking details for the date you want.
More Flanders Fields and WWI trips:
- From IEPER Private 4-hour Tour of the Ypres Battlefield
★ 5.0 · 154 reviews - In Flanders Fields and Passchendaele Half Day Morning Tour
★ 5.0 · 117 reviews - Ypres: An exploration of the deadly salient battlefields
★ 5.0 · 76 reviews
Starting at Colaertplein and finding your bearings

Beginning at Colaertplein gives the game a clear, practical base. You do not need to meet a guide or wait for a larger party. Once your group is ready, the phone becomes both map and question sheet.
The GPS-style format gives you a reason to look closely. Instead of simply walking from one famous building to another, you search for locations and answer questions along the way. Some questions are easy, while others require more attention. That change of pace helps keep the route from feeling like a plain checklist.
You should make sure your phone is charged before starting. Smartphone use and data are not included, so those costs and practical needs are yours to handle. Since the game depends on your phone, a poor battery or limited data plan could make the outing less comfortable.
This is also a good point to agree on how your group will play. Families may want one adult to manage the phone while children search for clues. With teenagers, handing over the navigation can make the activity feel more like a challenge than a sightseeing assignment.
The Cloth Halls and the story of medieval Ypres

The Cloth Halls are the visual centerpiece of Ypres. This vast Gothic civil building was originally built between about 1230 and the early medieval period, reflecting the city’s importance as a cloth-trading center. Its size alone gives you a sense of the money and influence that once passed through Ypres.
The building now houses the In Flanders Fields Museum, the Knowledge Center of the Museums Ypres, the Tourism Department, and the regional visitor center. That makes it more than a photo stop. You are looking at a working cultural center as well as one of the city’s defining monuments.
The e-scavenger hunt brings you to the Cloth Halls, but it does not replace time inside the museum. If you want a fuller understanding of the First World War and the Ypres Salient, consider setting aside extra time for In Flanders Fields Museum. The game gives you an introduction and a route, while the museum provides the longer explanation.
The square in front of the building is especially attractive after Ypres’s careful rebuilding. It can also feel crowded with tourists, particularly at popular times. The game gives you a useful reason to look beyond the main view and continue into other parts of the center.
Menin Gate and the missing soldiers

The Menin Gate Memorial to the Missing is the emotional center of the walk. It honors British and Commonwealth soldiers killed in the Ypres Salient whose graves are unknown. The names and scale of the memorial make it far more than a quick photograph.
A city game may seem light beside such a serious place, but the route’s mix of playful questions and solemn memorials reflects the character of Ypres itself. You are not being asked to treat the memorial as entertainment. Rather, the activity helps place it within the wider city, where medieval architecture, rebuilt streets, cafés, and war memorials exist close together.
Take your time here. Read the setting, look at the structure, and allow the memorial to be more than a waypoint on the phone. If your group includes children, this is a natural moment to explain why the names are recorded and why the memorial was needed.
The gate is also linked to the Last Post Ceremony, held every night at 8:00 p.m. under the Menin Gate. The ceremony is a separate event from the e-scavenger hunt, but the timing may allow you to plan the game around it. If you want to attend, do not assume the two activities will fit together automatically. A two to four hour game begun late in the day could run into the ceremony, so plan your start and stops carefully.
More self-guided city games:
- Discover Tournai while playing! Escape game – The alchemist
★ 4.0 · 3 reviews - e-Scavenger hunt Antwerp: Explore the city at your own pace
★ 4.5 · 67 reviews - e-Scavenger hunt Bruges: Explore the city at your own pace
★ 4.5 · 58 reviews - Bruges Scavenger Hunt and Highlights Self Guided Audio Tour
★ 4.0 · 54 reviews
The Last Post Ceremony at 8:00 p.m.

The nightly Last Post Ceremony gives Ypres a fixed moment of remembrance. It takes place under the Menin Gate at 20:00 every evening. Even if you use the phone game during the day, knowing about this ceremony helps you shape your visit around one of the city’s most important traditions.
The activity itself does not say that ceremony admission, reserved space, or special arrangements are included. Treat it as a separate part of your Ypres visit. You can use the e-scavenger hunt to understand the city’s layout, then return to the gate for the evening ceremony if your schedule allows.
A practical warning: the game is flexible, but the ceremony is not. The ceremony begins at a set time, while your group may take longer than expected at the Cloth Halls, the ramparts, or a café. If attending matters to you, leave a generous buffer rather than trying to finish the final questions at the last minute.
Ypres’s rebuilt center and lively square

Ypres is appealing because its center is easy to explore on foot and visually coherent. The restored buildings give the main square a handsome, old-world appearance, even though much of what you see was rebuilt after the First World War.
The square can be busy, but that is also where you find places to pause. The game lets you decide when to stop for a drink, and one family group particularly enjoyed being able to take breaks on a terrace. This freedom is useful in a city where you may want to sit quietly after visiting a memorial or museum.
I would not rush the central square simply because the next question is waiting. Look upward at the Gothic details, compare the rebuilt architecture with the wartime story around it, and use the route as a prompt to notice things you might otherwise pass.
The questions alternate between easier and harder challenges. That variety works well for mixed groups, though the wording is not always perfect. Some questions have been described as vague, and translation problems have affected at least one language version. In English, you should still expect a few clues to require interpretation rather than offering a perfectly precise instruction.
Walking the ramparts around old Ypres

The ramparts form part of a walking route around the old downtown. They offer a change from the grand buildings and memorials, giving you a broader sense of how the historic center is arranged.
This section also explains why the total duration can vary so much. A quick group that focuses on the questions may finish closer to two hours. A group that takes photos, pauses on the ramparts, visits the square, and stops for refreshments can use four hours without difficulty.
The route is not a ride or a seated activity. You should be comfortable walking several kilometers. Two children aged 10, along with a 14-year-old, enjoyed the game but were tired by the end. That is useful guidance for families: the game may hold their attention, but it does not reduce the physical distance.
Teenagers may be especially well matched to this part of the experience. Searching for locations with GPS gives them an active role, rather than leaving them to trail behind while an adult listens to a lecture. Younger children may need help with the phone and encouragement during the longer stretches.
A smaller memorial with striking detail

One of the stops is a memorial near the In Flanders Fields Museum. Its sculpture is noted for remarkable detail, making it a worthwhile pause even though it is not as famous as the Menin Gate.
This is exactly the kind of stop that improves the route. You see the headline attractions in Ypres, but you also receive a reason to look around the corner. The smaller memorial helps break up the walk and gives you another point for conversation, especially if your group is already thinking about the people and stories connected to the war.
Do not measure every stop by fame. The game works best when you treat the questions as invitations to observe. A detail in a sculpture, a building feature, or a street location can become more memorable when you have actively searched for it.
How the game works for families and teenagers
The group format is simple: one booking covers up to six people. At $36.67 per group, the per-person cost drops to about $6.11 when six people play together. That is strong value for a private activity lasting up to four hours, particularly when compared with the cost of several individual tickets for a guided attraction.
The value is less obvious for a solo visitor or a couple. The price remains the same per group, and the activity relies on your own phone and data. It is best suited to a family, two couples, or a group of friends who want a shared challenge.
I like the way the activity gives children and teenagers a job. They can search for locations, debate answers, and take over navigation. The game also allows your group to correct a mistake and continue, rather than turning one wrong answer into a ruined afternoon. Support behind the game has been described as quick when an error needed fixing.
The activity is not ideal if your group wants a formal explanation at every stop. The answers provide facts, but some players may want more detail. For a richer cultural visit, pair the game with the In Flanders Fields Museum or another source of background information.
Timing, cost, and practical planning
The advertised duration is approximately two to four hours. Treat that as a range, not a promise. Your pace, the number of breaks, the time spent taking photos, and the ages of people in your group will all affect the finish time.
The activity is available daily within the listed hours, and confirmation is received at booking. It is near public transportation, and service animals are allowed. Most people can participate, though the walking distance is the key physical consideration.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations within 24 hours are not refunded, and late changes are not accepted. That policy matters if your group is planning around weather or uncertain transport.
The activity starts and ends at Colaertplein. Because the route returns to its starting point, you can leave a car there or use the location as a clear meeting place. The information provided does not promise parking fees, so check those details separately before relying on the lot.
The main strengths and weak spots
The strongest feature is control. You decide when to begin, how long to pause, and how much time to give each sight. That makes the route more relaxed than a fixed walking tour and lets you build in a terrace stop without holding up a group.
The second strength is variety. The Cloth Halls, the Menin Gate, the Last Post setting, the square, the ramparts, and the smaller memorial each show a different side of Ypres. The route does not leave you with only a medieval façade or only a war memorial.
The weak spot is the wording of some questions. A few clues may be too broad, and translated versions can be less clear. That is not a fatal problem for a cooperative group, but it can frustrate you if you expect every question to work like a polished school quiz.
The other drawback is the amount of walking. Children may tire, and anyone hoping for a short central stroll should choose a different format. Bring patience, comfortable shoes, and a willingness to treat the game as a flexible city walk rather than a race.
Should you book the Ypres e-scavenger hunt?
Book it if you want an affordable, private way to explore Ypres with family or friends. It is especially suitable for teenagers, families who like puzzles, and people who prefer to set their own pace. The group price is attractive when shared by four to six people, and the route covers the city’s major sights along with less obvious stops.
Skip it if you want a live guide, detailed historical commentary at every location, or a short walk with little physical effort. You should also think twice if your phone access or mobile data is unreliable.
For the best day, start with enough time for several pauses, allow extra space if you want to attend the 8:00 p.m. Last Post Ceremony, and consider adding the In Flanders Fields Museum. Used that way, the game becomes a useful framework for seeing Ypres, not the whole visit by itself.
FAQ
Where does the Ypres e-scavenger hunt start?
It starts at Parking Colaertplein, Colaertplein 31, 8900 Ieper, Belgium.
Where does the activity finish?
The activity ends back at the meeting point at Colaertplein.
How long does the e-scavenger hunt take?
The approximate duration is two to four hours.
How many people can join one booking?
One private group of up to six people can participate.
Is the activity offered in English?
Yes. The experience is offered in English.
Do I need to provide my own phone and data?
Yes. The online game is used on your phone, while the smartphone and mobile data are not included.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded, and late changes are not accepted.
Just added around Ypres
- PRIVATE Australian Western Front Battlefields 3-Day Tour Ypres to Amiens★ 5.0 · 3 reviews
- Discover Tournai while playing! Escape game – The alchemist★ 4.0 · 3 reviews
- From LIlle or Bruges, Christmas Truce to Passchendaele Ypres 1 day WW1 private★ 5.0 · 5 reviews
- From Ypres 4hr Christmas Truce and Monster Mines of Messines PRIVATE Tour★ 5.0 · 5 reviews
- Full Day Canadian WW1 Vimy and Somme Battlefield Tour from Ypres★ 5.0 · 6 reviews
- In Flanders Fields and Passchendaele Grand Tour★ 5.0 · 25 reviews
- From Ypres: WWI Battlefields Private Tour★ 5.0 · 25 reviews
- From Ypres, The Christmas Truce to Passchendaele Ypres Based WW1 private tour★ 5.0 · 29 reviews
Flanders Fields & WWI Tours, compared.

Great War Flanders Fields Minibus Tour w/ Lunch
Read our review →
Flanders Fields Remembrance Tour from Brussels
Read our review →
In Flanders Fields and Passchendaele Half Day Morning Tour
Read our review →
An exploration of the deadly salient battlefields
Read our review →Browse the lists this tour appears in




